Difference between revisions of "Adobe Lightroom Tips"
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:'''[[wikipedia:Adobe_Lightroom|Adobe Lightroom]]''' — on Wikipedia | :'''[[wikipedia:Adobe_Lightroom|Adobe Lightroom]]''' — on Wikipedia | ||
:[https://www.lua.org/start.html '''Lua Getting started'''] — programming language used for scripting Lightroom | :[https://www.lua.org/start.html '''Lua Getting started'''] — programming language used for scripting Lightroom | ||
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==For Additional Help== | ==For Additional Help== |
Revision as of 16:17, 23 June 2024
Adobe Lightroom is a commercial raster graphics and photo editing software package for Windows and macOS (but not Linux).
Lightroom is a part of the Adobe Creative Cloud.
Pikes Peak Makerspace (PPM) has a license for the Adobe Creative Cloud, and it is installed on our Design Workstations 2 and 3.
Contact Us if you cannot find your answer here on our Wiki or if you notice any information that is outdated.
Tips
Links to external sites:
70 Adobe Lightroom Classic Tips, Tricks, and Shortcuts for Beginners
12 Simple Ways to Improve... — at Make Use Of website
Adobe Firefly — A.I. image generation
Classes
PPM announces its Upcoming events, including classes, on Meetup
Training
Links to adobe.com:
- What's new in Lightroom
- Keyboard shortcuts for Adobe Photoshop Lightroom Classic
- Adobe Lightroom Product Home Page
- All Products — Adobe
Related Pages
Links to related PPM Wiki pages:
Hand-Curated Links
Links to member-recommended external sites:
- Adobe Lightroom — on Wikipedia
- Lua Getting started — programming language used for scripting Lightroom
For Additional Help
- Use the PPM Slack channel #computing
- List of all PPM Slack channels
- Note that we have a Slack channel (#job-board) for members to post, discuss, or accept job opportunities either within PPM or from the community.
Search the PPM Wiki — include Content pages as well as Multimedia.
Contact Us if you cannot find your answer here on our Wiki or if you notice any information that is outdated.
Pikes Peak Makerspace (PPM) is dedicated to supporting our maker community in their creative processes by providing shared space, shared tools, materials, software, and a knowledge base to turn their ideas into reality.